After test-driving the plotted course, players can upload the track for others to enjoy with adjustable settings for seasons, weather conditions, and more. The route creator will be coming that day, allowing players to “paint” their own tracks in the open world of Forza Horizon 4 that can be up to 40 miles long, dropping checkpoints along the way. After that full year of seasons is over, on October 25 a bevy of new updates and features will be rolling out, along with the continual weekly updates. Winter and spring will also get continuous event updates and new cars, including the Chevrolet ZR2 and Honda Civic ’18 (respectively). The following week’s autumn events feature similar updates as well as the 911 GT3 RS ’19 car. During the first in-game week, which starts for Early Access players on September 28 and other players on October 2, there will be five summer events, an exclusive new car (the Ferrari 812), New Forzathon stock and exclusives and two new cars for Car Pass owners. If players are in the middle of something, the game will allow them to finish, then a brief cinematic showing the season change will be shown, with the new season changes in effect after the cinematic. This season change will happen at the same time every week, and will be shown via a countdown clock for gamers currently playing the game. The first season present at launch for Forza Horizon 4 will be summer, but this will shift to autumn on Thursday, 3:30 PM GMT and will change the season around the game world.
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