![]() While Diablo: Immortal had a harsh reception at BlizzCon, the criticism has so far largely revolved around the reveal itself, and the lack of accompanying Diablo 4 news or content updates for Diablo 3 (although there was later controversy over whether a Diablo 4 announcement had in fact been planned). The press conference closed be stating that the main reason for developing Diablo: Immortal to mobile was to introduce the game to a much broader audience, and that there were still teams working on multiple Diablo projects for the diehard PC fans, so it can be assumed that any future mobile development would have similar goals - not that those projects should replace the current game series or discontinue support on current platforms, but to enhance their reach around the world. They went on to speak on the convergence of mobile, PC, and console gaming (as we've seen with games like Hearthstone), and how the level of fidelity in mobile devices has improved to the point where the quality can be similar to that of PC and console. I will say also that we have more new products in development today at Blizzard than we've ever had in our history and our future is very bright." Some of them are with external partners, like Diablo: Immortal many of them are being developed internally only, and we'll have information to share on those in the future. "In terms of Blizzard's approach to mobile gaming, many of us over the last few years have shifted from playing primarily desktop to playing many hours on mobile, and we have many of our best developers now working on new mobile titles across all of our IPs.
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